ThirdPlace

ThirdPlace

ThirdPlace

Enabling newcomers to connect and belong through gamified local exploration

Enabling newcomers to connect and belong through gamified local exploration

Enabling newcomers to connect and belong through gamified local exploration

Timeline

Timeline

Jan - May (2025)

Jan - May (2025)


Jan - May (2025)


Skills

Skills

Skills

Product design

Interaction design

UX Research

Prototyping

Product design

UX Research

Prototyping

Role

Role

Full-stack

product designer

Full-stack

product designer


Full-stack

product designer


How might we help newcomers to a city find spaces where they feel a sense of belonging beyond work and home?

How might we help newcomers to a city find spaces where they feel a sense of belonging beyond work and home?

THE CHALLENGE

Moving to a new city means more than settling in, it means finding spaces beyond work and home to belong.

Moving to a new city means more than settling in, it means finding spaces beyond work and home to belong.

This project was also born from my own experience of struggling to find spaces of belonging and community in a new city.

This project was also born from my own experience of struggling to find spaces of belonging and community in a new city.

Young city newcomers face the unique challenge of building social connections while navigating unfamiliar spaces and routines.

Young city newcomers face the unique challenge of building social connections while navigating unfamiliar spaces and routines.

THE SOLUTION

ThirdPlace

ThirdPlace

Personalizing the experience

Personalizing the experience

By asking thoughtful questions about social preferences, comfort levels, and types of spaces they enjoy, the app tailors recommendations that align with their vibe.

Multiple paths to discovery

Multiple paths to discovery

The search bar offers quick access, the map view supports visual browsing, and the personalized feed suggests spots based on user preferences and past activity.

Make a scene, start a vibe

Make a scene, start a vibe

Users can create a scene by adding a location, time, and invite list. It reinforces belonging by making users feel like contributors to their social landscape.

Map of memories & milestones

Map of memories & milestones

The profile captures each user’s evolving relationship with the city. It showcases the places they’ve visited, the scenes they’ve planned or joined, and the rewards they’ve earned through exploration.

going back to the start of it all

going back to the start of it all

RESEARCH

Understanding the problem

Understanding the problem

I conducted interviews and distributed a survey to understand how newcomers experience social life in a new city. I focused on how they discover social spaces, what challenges they face in meeting new people, and what role technology plays in shaping their sense of belonging and exploration habits.

Organizing the notes, quotes, and data from my research through affinity mapping.

My research further led me to a few emerging patterns that guided my direction:

#1

I want to find places where people similar to me like going

#2

I want a centralized platform where I can find all experiences relevant to me

#3

I want to discover places that match how I like to socialize, not just what’s popular.

#4

I want more info on different social spaces/experiences

From this, I concluded

People want to explore social spaces where they feel a sense of belonging...

People want to explore social spaces where they feel a sense of belonging...

places frequented by others like them, presented through a platform that feels personalized, centralized, and easy to navigate.

switching from insight to interface

switching from insight to interface

DESIGN

Designing for exploration and ease

Designing for exploration and ease

I designed the main flow with first-time users in mind, making exploration feel approachable while gradually introducing key features. Staying grounded in a clear set of product constraints helped me maintain focus throughout the process:

With the design direction in place, I defined the app information architecture and the task flow to map the intended user journey.

Notable explorations in design

Notable explorations

in design

Every screen in ThirdPlace reflects intentional choices, grounded in both user research and a deep care for how people discover places and connect with people. While the product evolved through countless iterations, there are 2 design explorations that I want to walk through.

#1 What should be included in the onboarding?

#1 What should be included in the onboarding?

To better tailor the app to what users actually need, we tried out a few versions of the onboarding flow—tweaking things like tone, length, and the types of questions asked. Did it feel useful or just too much?

To better tailor the app to what users actually need, we tried out a few versions of the onboarding flow—tweaking things like tone, length, and the types of questions asked. Did it feel useful or just too much?

Users found the onboarding to be too long and unnecessarily comprehensive before diving into the app

Users found the onboarding to be too long and unnecessarily comprehensive before diving into the app

So we reduced the number of steps in the onboarding process

So we reduced the number of steps in the onboarding process

we added a progress bar

we added a progress bar

and...

and...

#2 How can we make the map CTA more intuitive?

#2 How can we make the map CTA more intuitive?

To improve how users discover nearby spots, we tested different ways of presenting the map CTA by adjusting its placement, wording, and visibility. Did it catch their eye, and did it feel worth tapping?

To improve how users discover nearby spots, we tested different ways of presenting the map CTA by adjusting its placement, wording, and visibility. Did it catch their eye, and did it feel worth tapping?

While testing, Users found the map touchpoint unclear

While testing, Users found the map touchpoint unclear

So I added a CTA to make it more obvious and prompt exploration

So I added a CTA to make it more obvious and prompt exploration

CONCLUSION

Learning & future plans

ThirdPlace took shape between January and May 2025, starting as a simple idea about helping newcomers feel more at home in their cities. Over the course of a semester, I went through the full product design process, right from early research and concept development to prototyping and testing. After sharing the first version, I reflected on what worked, what could go further, and how to sharpen the product's focus. This led to:


Reframing the problem through a stronger lens of belonging and community

Iterating on key flows like onboarding and exploration based on user feedback

Streamlining features to prioritize ease, warmth, and meaningful discovery

What’s next

ThirdPlace was designed for newcomers, but its core idea—making connection easier through place—has broader potential.

I’m curious to explore:


How might social features enhance exploration and help users feel part of something shared?

How would this experience translate for people in suburban or smaller town contexts?

What can we learn from user retention patterns to make the app more habit-forming and personal?

This project has deepened my understanding of how product thinking and UX come together and how design decisions ripple out into real-life moments. I'm excited to keep building on that!

Thank you!

You have reached the end.

Thank you!

You have reached the end.

How about another story?

How about another story?

Design Thoughts?

Let’s Swap Some.

Made with care, caffeine,

and a good playlist.


Aayushi Bharadwaj © 2025

Design Thoughts?

Let’s Swap Some.

Design Thoughts?

Let’s Swap Some.

Made with care, caffeine, and a good playlist.


Aayushi Bharadwaj © 2025

Made with care, caffeine, and a good playlist.


Aayushi Bharadwaj © 2025